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Alvin Xu

Lead Application Developer at ARFront

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Latest activity by Alvin Xu
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    Alvin Xu commented,

    Hi Ryan!I just tried building on Unity 2017.3.p2 for Android 6.0 (Marshmallow) and I was getting a video feed on my end. Katana should currently run on all Android phones running Android 4.0 to 7.1...

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    Alvin Xu commented,

    Hey Francisco, Can you copy and paste the error that you're seeing so we can better debug it? Did you make sure to reference the KatanaCamera GameObject inside the Unity Editor Scene? We found this...

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    Alvin Xu commented,

    The slam mesh is currently not in the current version of Katana SDK. We are still conducting internal testing before releasing it in our next version. Thanks, Alvin

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    Alvin Xu commented,

    We'll keep you posted on when the next update with the mesh is. Also feel free to follow General Discussions for more updates!   Thanks, Alvin

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    Alvin Xu commented,

    Hi Ziso! For documentation we currently have the articles "Build Your First Application" and "Advance topic: Events handling" (for tracking states). Using the event handling you can write your Unit...

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    Alvin Xu commented,

    Hi Ziso! We are currently developing the iOS version of Katana. Our SLAM engine on iOS will feature the same drag-and-drop functionality into Unity as the current Katana SDK for Android. We hope to...

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    Alvin Xu commented,

    Hey Najaf!The "hovering in front of the camera" behaviour could be due to a lack of tracking-event handling in your Unity app. This can make models appear to permanently float in front of the camer...